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Junior Level Designer

MachineGames Sweden AB

  • Uppsala
  • Heltid
  • Publicerad 2026-10-27
  • Sista ansökningsdag 2026-11-08

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Om tjänsten

MachineGames is looking for a Junior Level Designer to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and Design Director and you will collaborate in cross-functional teams on a daily basis. We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent onsite position, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden. Responsibilities Design, build, and script levels using our proprietary level editor. Collaborate with the narrative, production, and leadership teams to bring the game’s vision to reality. Collaborate with the game designers to ensure our levels make the most of game mechanics and systems. Work closely with level architects and environment artists to create memorable locations and maintain playability throughout development. Create documentation and prototypes for any specific level systems and gameplay. Perform extensive level playtesting, reviews, and iteration on your areas of ownership. Work as part of a level design team by sharing knowledge and offering feedback. Work with producers and leads to manage your task priorities. Qualifications Able to leverage experience from previous project and/or another AAA studio to improve processes and design work. Proficient in basic software such as word processing, spreadsheets, flowchart makers. Have experience working with a variety of established game toolsets and level editors. Have knowledge of visual scripting languages. Able to write clear, concise documentation in English. Have good written and verbal communication skills in English. Passion for making great games!

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